Development of Card Media Based on Yu Gi Oh Game To Increase Mathematical Literacy Skills of Islamic Elementary School Students

Main Article Content

Muhammad Ilman Nafi'an
Sirojul Chikam
Aulia Rohmawati

Abstract

This research focuses on the use of mathematics teaching materials on fractions that are less interesting and less connect mathematics material with concrete situations and useful in students' lives. The purpose of this research is to create a product of Teaching Materials on Fraction Materials by using the Problem Card approach and linking it to the Context of the Yu Gi Oh Game which is not only scientifically valid but also easy to apply in practice. This research was conducted in grade II at Madrasah Ibtidaiyah Islamiyah Kumisik. This research is a type of development research that uses a customised development model of the ADDIE model. This model consists of 5 stages, namely: 1) Analyze stage, 2) design stage, 3) development stage, 4) implementation stage. Implementation stage. Data were collected through interviews and questionnaires. From the evaluation by experts, the validation scores obtained were 0.85 for learning experts, 0.84 for media experts, and 0.90 for material experts, with an average value reaching 0.88. Meanwhile, the results of the analysis of teacher practicality showed an average score of 0.90, and for student practicality, the average score was 0.87, 5) Evaluation Stage. Therefore, it can be concluded that the Teaching Materials for Fraction Materials Based on Problem Cards and Using the Context of the Yu Gi Oh Game have met the standards of validity and practical usability, making them suitable to be applied in the learning process regarding fraction materials.

Downloads

Download data is not yet available.

Article Details

How to Cite
Nafi’an, M. I., Chikam, S., & Rohmawati, A. (2024). Development of Card Media Based on Yu Gi Oh Game To Increase Mathematical Literacy Skills of Islamic Elementary School Students. J-CEKI : Jurnal Cendekia Ilmiah, 3(4), 1459–1464. https://doi.org/10.56799/jceki.v3i4.3753
Section
Articles

References

Agustina, Tyas, Asri, Hardini. (2023). Development of TUACA Flashcard Media (Learning to Read) to Improve the Reading Skills of Grade 1 Elementary School Students. AURELIA: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia, doi: 10.57235/aurelia.v2i2.732

Andayani., Zakirman., Alpin, Herman, Saputra., Suryo, Hadi, Wira, Prabowo., Eri, Irianto. (2022). Development of traditional game-based mathematical tools for elementary school students. Indonesian Journal of Social Research, doi: 10.30997/ijsr.v4i3.242

Ardiansyah, Risnita, & Jailani, M. S. (2023). Teknik Pengumpulan Data Dan Instrumen Penelitian Ilmiah Pendidikan Pada Pendekatan Kualitatif dan Kuantitatif. Jurnal IHSAN : Jurnal Pendidikan Islam, 1(2), 1–9. https://doi.org/10.61104/ihsan.v1i2.57

Baharuddin, M. R. (2020). Konsep Pecahan dan Pendekatan Pembelajaran Matematika Realistik. Jurnal Studi Guru Dan Pembelajaran, 3(3), 486–492. https://doi.org/10.30605/jsgp.3.3.2020.442

Diki, Hasrul, Wathani., Riana, Irawati., Prana, Dwija, Iswara. (2022). Development of Meme Learning Media with PMRI to Implement Mathematics Literacy in Students Elementary School. Jurnal Pendidikan Matematika, doi: 10.22342/jpm.16.3.15249.339-350

Evi, Faujiah., Herlina, Usman., Achmad, Khomsin., Vina, Shelfiana. (2022). Development of Multiply Card as Multiplication Learning Media in Elementary Schools. Jurnal pendidikan dan kebudayaan, doi: 10.55606/jurdikbud.v2i3.768

Lestari, F., Egok, A. S., & Febriandi, R. (2020). Pengembangan Bahan Ajar Matematika Berbasis Problem Based Learning Pada Siswa Kelas V Sd. *Wahana Didaktika: Jurnal Ilmu Kependidikan*, 18(3), 255. https://doi.org/10.31851/wahanadidaktika.v18i3.4395

Marhamah, M., Zulkardi, Z., & Aisyah, N. (2011). Pengembangan Materi Ajar Pecahan Dengan Pendekatan Pmri Di Sd Negeri 21 Palembang. Jurnal Pendidikan Matematika, 5(2), 171–184. https://doi.org/10.22342/jpm.5.2.584

Nafi'an, M. I., Wahyuni, F. I., & Afifah, D. S. N. (2023). Intuitive Understanding of Kinesthetic Students in Solving Mathematics Problems with Realistic Mathematic Education Approach. Kreano, Jurnal Matematika Kreatif-Inovatif, 14(2), 309-320.

Sugiyono. (2016). *Metode Penelitian dan Pengembangan Research and Development*. Bandung: Alfabeta.

Sukring, S. (2016). Pendidik dalam Pengembangan Kecerdasan Peserta Didik (Analisis Perspektif Pendidikan Islam). Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 1(1), 57-68.

Syahriani, Sirait., Ely, Syafitri., Khairun, Nisa. (2023). The Development of Animation-Based Learning on Students’ Numeracy Literacy Skills. Al-Ishlah, doi: 10.35445/alishlah.v15i2.2858

Trianto. (2012). Model Pembelajaran Terpadu: konsep, strategi, dan implementasinya dalam kurikulum satuan pendidikan (KTSP). Jakarta: Bina Aksara.